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Showing posts with label admin. Show all posts
Showing posts with label admin. Show all posts

Monday, May 7, 2012

The End

I am sorry to say that I have decided to end this project early.

Initially, I had been attracted by the game's sandbox feature that lets players shape the world as they like.

Unfortunately, as time went by, I found that the in-game rewards (XP, loot, currency) were getting less. As such, I had to grind longer in order to get the same satisfaction of receiving in-game rewards. I began to feel lazy, especially when there are other games out there that offered more satisfaction (for less work).

In addition to that, I discovered that there are selfish people. There are people who harvest resources from the ecosystem without replenishing them. If it were not for the Disobedience law, the ecosystem would have been a total mess.

The selfishness is to an extent that I feel less motivated to be charitable. If I planted a field, it was very likely that the field would not be there when I returned later to harvest. As such, I am only motivated to fulfill the barest minimum of my responsibility. That is, I would find a field that has been planted, work with it, and when I am done, I would replant it the way I had found it.

There was no motivation to go beyond that.

But I did meet interesting people with interesting philosophies and outlook on life (details in the interviews on this blog). I learned more about life, not just in-game life, but life in general from chatting with them.

Perhaps this is the best part of the game: meeting other people and learning from them.

Monday, February 27, 2012

Before the Beginning

Well, this is it!

It is the final preparations before venturing into the Remington server of WAKFU.

WAKFU is an MMORPG with turned-based combat but real-time in pretty much everything else. The game gives a lot of freedom to the players to shape the game world.

There is the political system, where leaders of the game's nations are selected to govern the lands. This is nothing new, though.

There is the economy system, where the players run everything. And I do mean everything. Players run the shops, they produce the goods, they harvest the natural resources to produce the goods. They even mint the currency. This is uncommon among MMORPGs and I am interested to see how it will begin. Especially since everyone starts with no money or goods.

And finally, there is the ecology system. This is new. This gives the players, even the lowly newbies, a chance to help their nation by contributing to the ecosystem. It is a simplified system, though, where count of each species of flora and fauna, and the conditions for ideal ecosystem are found with the push of a key. Then the players are tasked with keeping the count of each species within the ideal numbers.

In the real world, scientist have to survey the ecosystem themselves - there is no magic key that magically presents all the figures in a pretty little chart.

There is still stuff to do like read up on the gameplay and reading the gossips. Yes, there are gossips. People are already talking even before the server is open. Mainly because there is nothing to do but wait for the server to open.

Anyhow, I am committed to this for at least six months. We shall see how this blog turns out.

While waiting for the server to open, here the picture of a Tofu I nicked from somewhere:

Tofu demands your adoration.